Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!apple!rutgers!tut.cis.ohio-state.edu!att!cbnewsh!cab From: cab@cbnewsh.ATT.COM (CAB) Newsgroups: comp.graphics Subject: Re: Ray Tracing CSG objects Summary: CSG Rendering Using Tree Normalization See IEEE Computer Graphics and Applications Keywords: Ray Tracing, Constructive Solid Geometry Message-ID: <1139@cbnewsh.ATT.COM> Date: 3 Jun 89 16:14:31 GMT References: <17842@versatc.UUCP> Organization: United Parallel Lines, Inc. Lines: 16 In article <17842@versatc.UUCP>, ritter@versatc.UUCP (Jack Ritter) writes: > I have a question about ray tracing CSG objects. > Given an object represented by a CGS binary tree > (union, intersection, & difference as operators), > I would like to ray trace it WITHOUT using > spacial subdivision, voxels, etc. The May 1989 issue of IEEE CG&A has an article about this technique, which seems to follow your general approach. -- -CAB- _____/ _ || _\___ lNYCl_ ______ __|) Standard disclaimer. == (0) (0)