Xref: utzoo sci.math:6927 sci.math.num-analysis:14 comp.graphics:6032 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!oliveb!sun!deblil!stephenj From: stephenj@deblil.Sun.COM (Stephen Johnson) Newsgroups: sci.math,sci.math.num-analysis,comp.graphics Subject: Computing Bezier Control Points for an Arc of a Circle Keywords: bezier, arc, graphics Message-ID: <108121@sun.Eng.Sun.COM> Date: 5 Jun 89 22:07:02 GMT Sender: news@sun.Eng.Sun.COM Lines: 17 How do you compute the control points for a fourth order (third degree) Bezier if the user gives you the following data: x, y - center of circle rad - radius of circle ang1 - starting angle for arc ang2 - ending angle for arc Once you have the control points, its a simple task to render the Bezier. So, how do you compute the control points? Can it be done exactly for any angle between 0 and 360? --------------------------+-------------------------------------------------- Stephen P. Johnson | Some Disclaimer and such stating the company Sun Microsystems, Inc. | I work for knows absoutely nothing about what I 2550 Garcia Ave., | really do.