Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!leah!rpi!batcomputer!riley From: riley@batcomputer.tn.cornell.edu (Daniel S. Riley) Newsgroups: comp.sys.amiga Subject: Re: SetCPU 1.4 FASTROM option (Really SoundScape and cache) Message-ID: <8156@batcomputer.tn.cornell.edu> Date: 9 Jun 89 17:15:44 GMT References: <17261@louie.udel.EDU> Reply-To: riley@tcgould.tn.cornell.edu (Daniel S. Riley) Organization: Cornell Theory Center, Cornell University, Ithaca NY Lines: 13 In article <17261@louie.udel.EDU> ewilts%Janus.MRC.AdhocNet.CA@cornellc.cit.cornell.edu (Ed Wilts - CandianOxy) writes: >Although game writers seem to be guilty more often than non-game writers, let's >add a non-game product to your list of titles that won't run. SoundScape (from >Mimetics) will NOT run on a 2620 without the cache disabled. I don't know about SoundScape itself, but I know for a fact that the copy-protection scheme makes *heavy* use of self modifying code, to try to protect the guts of the CP scheme from prying eyes. It's really ugly. The rest of SoundScape may be ok, in which case you could turn the cache back on after the it has started up. -Dan Riley (riley@tcgould.tn.cornell.edu, dsr@crnlns.bitnet) -Wilson Lab, Cornell U.