Path: utzoo!attcan!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!pro-avalon.cts.com!jstich From: jstich@pro-avalon.cts.com (Jonah Stich) Newsgroups: comp.sys.apple Subject: IIgs Animation Message-ID: <8906080857.AA21986@crash.cts.com> Date: 6 Jun 89 22:56:07 GMT Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: pnet01!pro-simasd!pro-avalon!jstich@nosc.mil Organization: The Internet Lines: 24 I'm programming (attempting to at least) my IIgs in assembly, and was wondering if anybody could tell me how to do good animation. I've read Leo J. Scanlon's section (in his book _Apple IIgs Assembly Language Programming_) but the routines he presents are *SLOW*. I'm looking for something that gets somewhat closer to the animation used in games. I've also perused the Sample Code from APDA dealing with animation, but in that example, the shapes had to be coded into the program. For more sophistocated animation, with 25+ shapes, typing them all in in hex could get quite irksome! I've thought that the best way to approach the problem would be to load a picture into memory (created with any paint program) and then copy the figures to the screen. Am I totally barking up the wrong tree here? Any help you could give would be greatly appreciated. Thank you. Jonah -- jstich@pro-avalon UUCP: crash!pro-nsfmat!pro-avalon!jstich ARPA: crash!pro-nsfmat!pro-avalon!jstich@nosc.mil INET: jstich@pro-avalon.cts.com