Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!farrier From: farrier@Apple.COM (Cary Farrier) Newsgroups: comp.sys.apple Subject: Re: IIgs Animation Message-ID: <32331@apple.Apple.COM> Date: 9 Jun 89 15:32:07 GMT References: <8906080857.AA21986@crash.cts.com> Organization: Apple Computer Inc, Cupertino, CA Lines: 20 In article <8906080857.AA21986@crash.cts.com> pnet01!pro-simasd!pro-avalon!jstich@nosc.mil writes: >I've thought that the best way to approach the problem would be to load a >picture into memory (created with any paint program) and then copy the figures >to the screen. Am I totally barking up the wrong tree here? I am told that the fastest way to copy the figures to the screen is rather obtuse. It involves setting the stack pointer to the beginning of graphics memory and PEAing each word of data onto the stack, which is now the screen. I suppose that you would either have to save a picture in a modified format or load it in in a special way, because the picture would actually look like this : PEA PEA etc. So to display the picture, you could JSR to it. Sounds slick but I have never tried it. Cary Farrier +------------------------------------+ | #include "All.Standard.Disclaimers"| +------------------------------------+