Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!bbn!rochester!pt.cs.cmu.edu!ius3.ius.cs.cmu.edu!ralphw From: ralphw@ius3.ius.cs.cmu.edu (Ralph Hyre) Newsgroups: comp.sys.apple Subject: Re: IIgs Animation Message-ID: <5173@pt.cs.cmu.edu> Date: 9 Jun 89 19:03:52 GMT References: <8906080857.AA21986@crash.cts.com> <32331@apple.Apple.COM> Organization: Carnegie-Mellon University, CS/RI Lines: 19 In article <32331@apple.Apple.COM> farrier@Apple.COM (Cary Farrier) writes: >In article <8906080857.AA21986@crash.cts.com> pnet01!pro-simasd!pro-avalon!jstich@nosc.mil writes: >>I've thought that the best way to approach the problem would be to load a >>picture into memory (created with any paint program) and then copy the figures >>to the screen. Am I totally barking up the wrong tree here? > > I am told that the fastest way to copy the figures to the screen... > .. involves setting the stack pointer to the beginning of graphics > memory Of course, only an Apple //GS or other 65802/65816-based system can do this, so it's suprising to see this advocated by someone at Apple :-) Any chance that Apple will start supplying 65802's in their 8-bit machines? -- - Ralph W. Hyre, Jr. Internet: ralphw@{ius{3,2,1}.,}cs.cmu.edu Phone:(412) CMU-BUGS Amateur Packet Radio: N3FGW@W2XO, or c/o W3VC, CMU Radio Club, Pittsburgh, PA "You can do what you want with my computer, but leave me alone!8-)" --