Path: utzoo!attcan!uunet!ingr!db!hovanes From: hovanes@db.UUCP (Kenneth Hovanes) Newsgroups: comp.sys.ibm.pc Subject: Re: Turbo-C bug Summary: animation routines Message-ID: <203@db.UUCP> Date: 7 Jun 89 18:32:55 GMT References: <2556@Portia.Stanford.EDU> <31rwmira01@ULKYVX.bitnet> Organization: Intergraph Corp. Huntsville, Al Lines: 30 I was wondering if anybody out there knew of a clean way to throw a series of graphics buffers onto the screen using assembly. I am writing an animation routine, primary in C, and would like to use assembly to toss the stuff to the screen. This is for an IBM clone. I have consulted several manuals on animation in assembly but none deal with the EGA screens. They are all concerned with the CGA screen. I have no problem doing the basic point plots in assembly, but, and this is a big but, I cannot make sense of trying to throw a graphics buffer to the EGA screen. There are four planes of color, and from what I understand each has to done by itself. Please correct me if I am wrong. By having to plot on each bit plane, one at a time, I figure the loss of speed is tremendous, even though pc's are slow anyway. If anyone has any suggestions please post them. ________________________________________________________________________________ ____________ |When Hydrogen U played / ---- /| |Oxygen Tech, the game / --/ / | |had just begun. Hydrogen / ____/ / | Kenneth Hovanes, Informix Analyst |racked up two fast points /___________/ /|| Intergraph Corporation |Oxygen still had none. | |/ || One Madison Park |Oxygen scored a single | /| | / | Huntsville, AL 35816 |goal and thus it did | | || /| (205) 772-7938 |remain Hydrogen 2, | | ||/ ! |Oxygen 1, called because | | | / |of rain. (unknown) | __!__ | / !_________________________ !___________!/ UUCP: uunet!ingr!db!hovanes ________________________________________________________________________________