Xref: utzoo comp.sys.mac:33037 comp.graphics:6041 Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!ucbvax!janus!steveg From: steveg@janus.uucp (Steve Goldfield) Newsgroups: comp.sys.mac,comp.graphics Subject: Re: Super3D - Information Request Keywords: Super3D Message-ID: <29499@ucbvax.BERKELEY.EDU> Date: 6 Jun 89 18:59:22 GMT References: <1210@tnoibbc.UUCP> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: steveg@janus.UUCP (Steve Goldfield) Organization: University of California, Berkeley Lines: 26 In article <1210@tnoibbc.UUCP> marcel@tnoibbc.UUCP (Marcel Boender) writes: #>Can anyone please tell me more about Super3D. #>Please, let me know via e-mail. Looking at your e-mail path, I probably won't have much luck with e-mail. Here are my brief experiences. I've had version 1.0 for about a week. The program is very nice, though it has brought my 5 meg Mac II to its knees. (I'm hoping to get a math chip soon and will see if that improves matters.) As a drawing gets more complex, the program eats memory. One not too complex drawing I've created can't print while the program is loaded: What I have to do is wait until PrintMonitor fails for lack of space, quit the program, and tell PrintMonitor to try again. The graphic then takes about half an hour to print. I can't answer most of your questions except that from what I've seen, Super3D comes with a bunch of standard shapes; I'm using a cube, for example. It also has two outline character sets (serif and sans serif) which may be extruded (one letter at a time in a quite cumbersome manner). You can rotate about any axis, translate along any axis, and enlarge or reduce along any axis. It also provides some animation features. Steve Goldfield