Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!bloom-beacon!athena.mit.edu!samalone From: samalone@athena.mit.edu (Stuart A. Malone) Newsgroups: comp.sys.mac.programmer Subject: Re: Parser needed Message-ID: <11877@bloom-beacon.MIT.EDU> Date: 7 Jun 89 19:10:09 GMT References: <8374@thorin.cs.unc.edu> Sender: daemon@bloom-beacon.MIT.EDU Reply-To: samalone@athena.mit.edu (Stuart A. Malone) Organization: Massachusetts Institute of Technology Lines: 8 I don't have any source code for you, but if you are willing to roll-your-own you should read the book "Efficient Parsing for Natural Language" by Masaru Tomita, published by Kluwer Academic Publishers. This is the algorithm my group at MIT uses for natural language parsing in Lisp, and it's very close to the algorithm used by Infocom in their recent game "Shogun". --Stuart A. Malone samalone@athena.mit.edu