Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!att!cbnews!military From: allen%codon1.Berkeley.EDU@ucbvax.Berkeley.EDU Newsgroups: sci.military Subject: Fire control Message-ID: <7208@cbnews.ATT.COM> Date: 7 Jun 89 03:36:14 GMT Sender: military@cbnews.ATT.COM Organization: University of California, Berkeley Lines: 45 Approved: military@att.att.com From: allen%codon1.Berkeley.EDU@ucbvax.Berkeley.EDU I've played a lot of WWII armored miniatures games and a lot of board games on the topic too. One thing I find hard to judge is the relative effectiveness of certain tactics compared to each other in real life. I can judge how effective they are in any particular game system. An example: I remember reading that in North Africa, the preferred mode of engagement for light tanks like Stuarts and Cruisers to engage AT guns was a zigzag approach until the tanks reached their effective firing range, hopefully using confusing dodges to make up for the lack of effective cover. Anybody have data on how effective such a tactic is in making a tank harder to hit? If such tactics are used by, say, a company of 15 Stuarts to attack a battery of, say, five 88's, are any of the Stuarts likely to make it close enough to take out any of the 88's if the LOS of the 88's is unimpeded by any considerations of ground? I'm assuming this is purely an exercise in targeting and rate of fire vs speed and dodging and shooting by the tanks because any hit by an 88 on a Stuart will pretty much trash it. Are there other tactics for the tanks that will do better? How much so? Assume the eighty eights are hastily set up and not in protected emplacements to begin with. If they are dug in, how much does this change the situation? If the defending AT guns are German 75s, how much does this change the situation? If they are 57s? What ratio of Stuarts to 88's are needed to overwhelm the AT guns ability to pick them off? How much does the situation change if we swap in Shermans for the Stuarts? What I guess I'm looking for is a database of situations that are simple enough in the real engagements to get a sense of the actual interplay of the factors involved. I'd like to have more than a set of wargamers' best guesses to go by. Perhaps to approach the problem in a different way, if I am trying to shoot an AT gun at a moving tank, how do the tank's speed, range, angle of approach, and frequency of jinking affect my probability to hit? How much does it matter if the ground is uneven, making the tank move up and down alot to a degree smaller than the height of the tank? What's the effect of the the tank occasionally dipping into dead ground on my aim? How much slower is the real rate of fire of AT guns under combat conditions than the ideal rate of fire under testing ground conditions? So does anybody have real data or experience to share that can help an armchair warrior evaluate these kind of questions? All replies appreciated, by e-mail or posting. Ed Allen (allen@enzyme.berkeley.edu)