Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cwjcc!tut.cis.ohio-state.edu!att!cbnews!military From: bash@ihlpb.ATT.COM (Basham) Newsgroups: sci.military Subject: Afterburners on military aircraft question. Keywords: Simulators Message-ID: <7286@cbnews.ATT.COM> Date: 9 Jun 89 03:28:17 GMT Sender: military@cbnews.ATT.COM Organization: AT&T Bell Laboratories - Naperville, Illinois Lines: 34 Approved: military@att.att.com From: bash@ihlpb.ATT.COM (Basham) I've played a lot of flight simulators on my PC, I even worked on military chopper simulators for a while. Lately I've been playing FALCON-AT. I really enjoy this game. It seems to go to great efforts to duplicate reality. It even has moving tanks and sam launchers (these look great up close). One thing bothers me, though. It's the afterburners. Everything I've seen or read has the 'burners as being an on/off toggle sort of thing. This game, however, has "levels of afterburners" using varied amounts of fuel and providing varied amounts of thrust. Then, on the cockpit, there is a display indicating what (if any) level of 'burner is on." I have looked in F-16 cockpits at airshows and looked through reams of pictures, but can find no indication of "levels of afterburners" on an F-16, or any other jet. The question of the day is: Is there such a thing? Due to the keyboard layout, it makes the game more difficult. The designers have put so much effort in making this thing fly so well, why did they insert this kludge (if indeed it is a kludge)? If there really is such a thing, how does the pilot control the amount of 'burner, and how is this level displayed? Thanks, Tom ------------------------------------------------------------------------ -- Tom Basham AT&T Bell Laboratories (312) 979-6336 att!ihlpb!bash "If you can't beat 'em, infiltrate bash@ihlpb.ATT.COM and destroy them from within." bash@cbnewsd.ATT.COM