Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!samsung!think!ames!pacbell!sactoh0!tree!stever From: stever@tree.uucp (Steve Rudek) Newsgroups: comp.lang.forth Subject: Adventure Authoring Language written in Forth? Message-ID: <1989Dec14.002536.24437@tree.uucp> Date: 14 Dec 89 00:25:36 GMT Organization: TREE BBS (916)349-0385 Sacramento, Ca Lines: 19 There are a number of adventure game writing "languages" in existence. The ones I'm most familiar with are either standalone languages (commonly written in C) or language extensions to interpreted LISP. The LISP-based languages are more interesting to me since you have the flexibility of falling back to LISP to deal with kinky conditions which otherwise wouldn't be supported by the language. However, interpreted LISP based languages are slooooooowwww and it seems that the developers eventually are forced to rewrite their language in C and give up flexibility. Has anyone seen an adventure authoring language written in Forth? I have seen a business language, named Abundance, which was an extension to Forth. It was kind of neat, it was fast, and you could always fall back to the Forth kernel if the 4GL nature of the language proved too restrictive. I've heard people talk about writing an adventure authoring language in Forth and I'm wondering if anyone ever followed through? If so, could I get a copy of the language? If not, surely someone has at least written an actual adventure game in Forth? Could I get a copy of that? -- {pacbell!sactoh0! OR ucdavis!csusac!}tree!stever