Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!wuarchive!brutus.cs.uiuc.edu!apple!oliveb!amdahl!rtech!hoptoad!tim From: tim@hoptoad.uucp (Tim Maroney) Newsgroups: comp.misc Subject: Re: Xerox sues Apple! Message-ID: <9320@hoptoad.uucp> Date: 17 Dec 89 23:17:59 GMT References: <172@comcon.UUCP> <7326@ficc.uu.net> Reply-To: tim@hoptoad.UUCP (Tim Maroney) Organization: Eclectic Software, San Francisco Lines: 57 >In article <172@comcon.UUCP> roy@comcon.UUCP (Roy M. Silvernail) writes: >> I have had to hassle with GUI's >> that are less than intuitive because they had to change little >> details(to avoid Apple's legal staff). > In article <7326@ficc.uu.net> peter@ficc.uu.net (Peter da Silva) writes: >While I'm overjoyed that Xerox finally wake up and smelled the bacon, I'd >love it if Apple retained a few fascist look-n-feel copyrights on some of >the stupider "innovations" they came up with for the Mac. They're easy to >figure out: they're all based on Apple's brain-damaged choice of a single >button mouse: Spoken like a true techno-nerd, Peter. I have personally observed highly intelligent and skilled UNIX programmers who could not remember from one minute to the next what each button on their three-button mouse did. No doubt there are a few who have been able to commit it to memory somewhere in the world, but from what I've seen, they are the exceptions. I have *never* seen a non-techno-jock user who could keep the mouse buttons straight. Multi-button mice are brain-damaged. People find it intrinsically easier to keep mental distinctions straight if there are significant differences between the things (e.g., click vs. double-click vs. shift-click) rather than having them all be relatively undifferentiated members of a flat class of phenomena (e.g., left-click, middle-click, right-click). > Popping the active window to the front. Part of the real-world metaphor approach to improving learning curves. When working with a file on a real desktop, one almost always brings it to the top of the stack first. You really haven't looked into the psychological basis of graphical interfaces at all, have you? > Pull-down menus. Arguable, but I'll let it go. Exvcept to mention that having a list of available menus on the screen is absolutely vital to another principle of manual-free software design -- feature advertisement. However, this does not necessarily mean pull-downs. > Double-clicking as a normal action. Ooh, how nasty. You actually have to double-click sometimes? Wow. That's a real bummer. Have you considered a lawsuit? > And the one-button mouse itself. See above. It seems your approach is simple. "If the Mac uses it, I'm against it." -- Tim Maroney, Mac Software Consultant, sun!hoptoad!tim, tim@toad.com "I was brought up in the other service; but I knew from the first that the Devil was my natural master and captain and friend. I saw that he was in the right, and that the world cringed to his conqueror only from fear." - Shaw, "The Devil's Disciple"