Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!cs.utexas.edu!samsung!aplcen!haven!udel!new From: new@udel.edu (Darren New) Newsgroups: comp.misc Subject: Re: Multi-button mice (Re: Xerox sues Apple!) Message-ID: <6435@nigel.udel.EDU> Date: 19 Dec 89 00:30:34 GMT References: <172@comcon.UUCP> <7326@ficc.uu.net> <9320@hoptoad.uucp> <1989Dec18.081450.28019@psuvax1.cs.psu.edu> Sender: usenet@udel.EDU Reply-To: new@udel.edu (Darren New) Organization: University of Delaware Lines: 25 In article <1989Dec18.081450.28019@psuvax1.cs.psu.edu> flee@shire.cs.psu.edu (Felix Lee) writes: >Tim Maroney wrote: >> I have *never* seen a non-techno-jock user who could keep the mouse >> buttons straight. Multi-button mice are brain-damaged. > >The problem with multi-button mice is confusion of buttons. My prime >example is the game "xmille". You click the left button on a card to >discard it, the right button to play it. Or is it the other way >around? Each button is used about equally often. Actually, I think the confusion is more from not having any standard for which buttons mean what in X-windows (which I assume is what xmille runs under). In Smalltalk, I never get confused. The left button is like the button in text or graphics windows on the Mac -- selection. The middle button pops up a pane-specific menu -- cut and paste for text menus, and and remove for lists, and so on. The right button brings up the "view" menu -- open, iconify, quit, move, .... I never get confused about what button I want, even though some operations could be even more clear. I remember reading that Xerox did an experiment (I think on the Star) that concluded that two-button mice were best: one button for selection and one for changing. That is, click with the left button on a document to select it and then use the right button to bring up a menu of changable features. -- Darren