Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!ncrlnk!ncrcae!hubcap!Marshall From: cline@cheetah.ece.clarkson.edu (Marshall Cline) Newsgroups: comp.parallel Subject: Re: scalability of n-cubes, meshes (was: IPSC Communications) Message-ID: <7490@hubcap.clemson.edu> Date: 19 Dec 89 18:32:41 GMT Sender: fpst@hubcap.clemson.edu Lines: 31 Approved: parallel@hubcap.clemson.edu In article <7480@hubcap.clemson.edu> cleary@cpsc.ucalgary.ca (John Cleary) writes: >In article <7427@hubcap.clemson.edu>, landman@hanami.Eng.Sun.COM (Howard A. Landman x61391) writes: >It worth noting however that the temperature of a 3D cube rises very slowly >with the number of nodes. The heat lost by radiation (probably the only >feasible mechanism in the limit) is porportional to A*T^4 where A is the >surface area and T is the temperature. If the radius of the 3D body is R then >A scales as R^2 and the number of processors (N) and hence the total heat (per >unit time) as R^3. The result is that T scales as N^(1/12) pretty slow. ... > John G. Cleary In case anyone doubts John's analysis, a quick example from nature should help. Small animals are generally very active and have high metabolisms (consider a bird's heart-rate vs a grizzly bear's). Why? Ans: small animals have a low body_volume/surface_area ratio (R^3 / R^2 gets small for small R). But if you drag a whale up on a beach, it will literally *cook* from its own body heat, having more pounds per square inch. The problem of designing big computers that don't cook themselves therefore isn't new -- God had the same problem when designing big animals! The solution thus appears to be that big computers will need better cooling systems. Marshall -- ___________________________________________________________________ Marshall Cline/ECE Dept/Clarkson Univ/Potsdam NY 13676/315-268-3868 Internet: cline@sun.soe.clarkson.edu -or- bh0w@clutx.clarkson.edu BitNet: bh0w@clutx Usenet: uunet!sun.soe.clarkson.edu!cline