Xref: utzoo comp.sys.amiga:45687 rec.games.misc:7394 Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!microsoft!w-stephm From: w-stephm@microsoft.UUCP (Stephan Mueller) Newsgroups: comp.sys.amiga,rec.games.misc Subject: Re: Simple Populous question Message-ID: <9536@microsoft.UUCP> Date: 14 Dec 89 22:32:57 GMT References: <89110303365783@masnet.uucp> <175@nmtvax.nmt.edu> <[257f4c08:2343.3]comp.sys.amiga;1@tronsbox.UUCP> <35005@cornell.UUCP> Reply-To: w-stephm@microsoft.UUCP (Stephan Mueller) Organization: Microsoft Corp., Redmond WA Lines: 15 In article <35005@cornell.UUCP> samuel@cs.cornell.edu (Samuel M. Weber) writes: >For example, I found that even when you can only build on towns, you can >still build when only a knight is on-screen. The computer seems to do this >a lot. Also, once the computer flooded, and my leader was left to drown >with no settlements nearby. However, even though I could only build on >towns, I was able to rescue my leader! Apparently in desparate circumstances >the rules are relaxed. So, not only the computer can do these things. The same rule appears to be applicable at all times, it's just a bit more complicated than the documentation describes. I've found that you can build land at level 1 (ie. one step above sea level) any time you have a walker on the screen and that walker is at level one or below. stephan("You can tune a piano, but you can't armadillo");