Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!iconsys!caeco!i-core!pete From: pete@i-core.UUCP (Pete Ashdown) Newsgroups: comp.sys.amiga Subject: Re: Digital Animation Production Summary: Sculpt on the Mac Message-ID: <1989Dec14.201913.22026@i-core.UUCP> Date: 14 Dec 89 20:19:13 GMT References: <3329@qiclab.UUCP> <42803@bu-cs.BU.EDU> <24178@cup.portal.com> <3249@qiclab.UUCP> <598@illini.analogy.UUCP> Distribution: na Organization: Bitsko's Bar & Grill, Public Access, Salt Lake City, UT Lines: 20 In article <3329@qiclab.UUCP>, baer@qiclab.UUCP (Ken Baer) writes: >If they really wanted to expand their use base, they should have ported to >the IBM, it's a MUCH bigger market than the MacII. It may not be the >most appealing thought to us, but that's where the real money is. Is >the Mac Sculpt out yet? It'll be interesting to see how well it does. >It may serve as a guide to the rest of us who are considering porting >to the Mac (we gotta eat, you know). Sculpt has been out for the Mac II for a while now. The only animation I've seen that was done with it was coincidentally Kahnakas (with a cute little Apple reflecting off the balls). It wasn't much more spectacular. As a matter of fact, it was looking very 320x200ish on that 640x480 screen. HAM definitely does a better job. One of my friends works in a store that sells Macs. He is an Amiga owner as well. He called me one day and was laughing into the phone about how they had just gotten Sculpt in for the Mac II. I believe the price was around $800 (ooofff). I think it is quite rotten of Eric Graham to abandon the Amiga. Especially considering all the free publicity (cover of Amiga World) and support that the users have given him.