Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!think!ames!genbank!agate!saturn!ucsco.UCSC.EDU!sandy47 From: sandy47@ucsco.UCSC.EDU (Larry McElhiney) Newsgroups: comp.sys.atari.st Subject: Re: Chaos Strikes Back... Dungeon Master II Keywords: DMII Message-ID: <10059@saturn.ucsc.edu> Date: 15 Dec 89 04:40:10 GMT References: <24963@cup.portal.com> <1122@ariel.unm.edu> Sender: usenet@saturn.ucsc.edu Reply-To: sandy47@ucsco.UCSC.EDU (Larry McElhiney) Organization: University of California, Santa Cruz Lines: 28 The new golden worms seem to be about the same as those on level 4 of DM I, though their poison seems to wear off with time. I haven't been able to find any flasks for poison antidotes as yet. I dropped through a trap and into a corridor with an alter at the end, as I turn either cw or ccw I see a total of four altars. One has a sword and is marked "ku", one has a yew staff (light) and is marked "dain", one is marked "ros" and has a set of poison darts, and the last one has a horn of fear and is marked "neta". I assume that these are the entrances to the 4 maze sec- tions. Going down any path to the altar closes the wall behind you. I went down the "ku" path and found myself dealing with some floating lobsters which have about the hitting power of spiders, yet there are more of them! You are only a corridor length away from an altar to bring back your skeletons. Warning on the wall says "No Fireballs" and means it! They are turned back on you immediately. I ran into some knights that make DM I knights seem like they were already dead. And all my team is master in all 4 categories. You don't need to have DM I to play this, but you definitely need the knowledge and the saved team (with lots of attributes). Where is the water? Larry