Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!brunix!pgs From: pgs@cs.brown.edu (Peter Sarrett) Newsgroups: comp.sys.atari.st Subject: Re: Chaos Strikes Back... Dungeon Master II (possible SPOILERS) Keywords: DMII Message-ID: <23072@brunix.UUCP> Date: 15 Dec 89 21:10:37 GMT References: <24963@cup.portal.com> <1122@ariel.unm.edu> <10059@saturn.ucsc.edu> Sender: news@brunix.UUCP Reply-To: pgs@cs.brown.edu (Peter Sarrett) Organization: Brown University Department of Computer Science Lines: 59 In article <10059@saturn.ucsc.edu> sandy47@ucsco.UCSC.EDU (Larry McElhiney) writes: >I haven't been able to find any flasks for poison antidotes as yet. I've only found ONE. If you found the "Run and jump" exit from the first room, "jump" left from the pit instead of going straight. You'll get to a pressure plate which controls a pair of trapdoor pits. Between those pits is the only flask I've found. > >I dropped through a trap and into a corridor with an alter at the end, as I >turn either cw or ccw I see a total of four altars. One has a sword and is >marked "ku", one has a yew staff (light) and is marked "dain", one is marked >"ros" and has a set of poison darts, and the last one has a horn of fear and >is marked "neta". I assume that these are the entrances to the 4 maze sec- >tions. Going down any path to the altar closes the wall behind you. This is the "Junction of the Ways". I'm somewhat confused, because I thought I'd gone through the ku path once and found myself confronted by blue insectmen. However, every time I've taken that path since, I've found the same situation you describe below. > >I went down the "ku" path and found myself dealing with some floating >lobsters which have about the hitting power of spiders, yet there are more >of them! You are only a corridor length away from an altar to bring back >your skeletons. One low-power fireball always destroys these guys, but they're fast, do heavy damage, and have nasty poison. > >Warning on the wall says "No Fireballs" and means it! They are turned >back on you immediately. I ran into some knights that make DM I knights >seem like they were already dead. Tell me about it! All the armor they're wearing is cursed, too. Exactly what difference is there between a cursed and an uncursed item in DM/CSB? I remember finding cursed items in DM, but don't recall what negative effect the curse had. >And all my team is master in all 4 categories. I think I formatted over my team of DM Champions. :-( I started CSB with new champions from the Prison, which are unfortunately not as advanced as the characters I had in DM. > >Where is the water? In the "Supplies for the quick" room (referred to as Quickstop by the Oracle), there is a waterskin in one of the alcoves. I managed to pick up every item in this area, which included: sword, Staff of Claws, a teowand, Claw Bow, another staff I can't recall the name off, an axe, a mace, much food, a waterskin, and a ful bomb. This may not be an exhaustive list. > Larry =============================================================================== Peter Sarrett | PO Box 439 | "So much time and so little to pgs@cs.brown.edu | Brown University | do. Stop. Strike that. uunet!brunix!pgs | Providence, RI 02912 | Reverse it." pgs@browncs.bitnet | (401)863-6977 | - W. Wonka