Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!purdue!haven!mimsy!bane From: bane@mimsy.umd.edu (John R. Bane) Newsgroups: comp.sys.atari.st Subject: Re: Still searching... Keywords: ste, help Message-ID: <21312@mimsy.umd.edu> Date: 16 Dec 89 04:48:53 GMT References: <2352@pkmab.se> <1830@atari.UUCP> <2370@pkmab.se> <1854@atari.UUCP> Reply-To: bane@mimsy.umd.edu (John R. Bane) Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742 Lines: 30 In article <1854@atari.UUCP> kbad@atari.UUCP (Ken Badertscher) writes: > >daniel@pkmab.se (Daniel Deimert) writes: >| Why should I buy a computer I can't use? Like buying a car and when >| you ask for an explanation of the buttons getting the answer: "Sorry, >| you have to be a registred driver to get to know this. You shouldn't >| know about more than the gear and the wheel." > >Why do so many people use this analogy? A computer is not a car. >A computer is a computer. But, since you insist, getting technical >information (on a level equivalent to "How do I program DMA sound?") >from an auto manufacturer isn't all that easy either. Try it some time. > I can walk into any decent auto shop and purchase a repair manual for most cars available in America. I can walk into any computer book store and purchase cubic yards of books on how to program an IBM PC or a Macintosh. In both these cases at least one version of this information is published by the manufacturer, and can be purchased for less than $30. The only Atari-approved source of this information is the developer's kit, which is over $100 last I heard. The alternatives are reverse-engineering exercises like Abacus books and the documentation supplied with various compilers. I don't require this information to be free, but I would like it to be available from Atari for a price that meets my need for it (generalized hacking around, little possibility of commercial success). -- ARPAnet: bane@mimsy.umd.edu UUCP:...umcp-cs!bane