Path: utzoo!attcan!uunet!mcsun!ukc!dcl-cs!gdt!gdr!exspes From: exspes@gdr.bath.ac.uk (P E Smee) Newsgroups: comp.sys.atari.st Subject: Re: How to know we are in TOS 1.0? Message-ID: <1989Dec21.120602.11181@gdt.bath.ac.uk> Date: 21 Dec 89 12:06:02 GMT References: <452@mirsa.inria.fr> <1903@atari.UUCP> Reply-To: exspes@gdr.bath.ac.uk (P E Smee) Organization: University of Bristol c/o University of Bath Lines: 27 In article <1903@atari.UUCP> apratt@atari.UUCP (Allan Pratt) writes: > >That doesn't matter. If you paid to become a registered developer, you >would be able to look this stuff up instead of bothering all of us! :-) >You don't have to be a commercial developer to join the Atari developer >program. (I know I'm answering your question anyway -- think of it as >advertising. (If you're a Net God, *don't* think of it as advertising!)) Your mileage may vary on this one, depending on which Atari subsidiary you have to deal with. I contacted Atari UK (some time ago, maybe I should try again) about the developers kit, and was told that in addition to the money I would have to inform them of my 'trading name', and would have to agree to keep them informed of what I was using the information to develop, so that they could ask me to stop if it interfered with their own internal or contracted-out development. The concept that I might just want it for fun didn't seem to be one which they could grasp. Since I was unable to comply with the first condition, and unwilling to comply with the second on principle, I dropped the idea. (Though I occasionally toy with the idea of having my mother buy me a US developers kit (she's in Pittsburgh PA) and forwarding it to me.) -- Paul Smee, Univ of Bristol Comp Centre, Bristol BS8 1TW, Tel +44 272 303132 Smee@bristol.ac.uk :-) (..!uunet!ukc!gdr.bath.ac.uk!exspes if you MUST)