Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!sun-barr!decwrl!ucbvax!hplabs!hp-pcd!hpcvlx!tomg From: tomg@hpcvlx.cv.hp.com (Thomas J. Gilg) Newsgroups: comp.sys.hp Subject: Re: X in overlay planes on HP SRX machines. Message-ID: <101950075@hpcvlx.cv.hp.com> Date: 21 Dec 89 19:11:52 GMT References: <1052@esatst.yc.estec.nl> Organization: Hewlett-Packard Co., Corvallis, OR, USA Lines: 40 > I have been looking at Silicon Graphics computers lately and I am > much more impressed by their handling of 3D objects in EVERY window, > not just the 8 MOMA windows of my TurboSRX. In addition, when I use > 3D acceleration on my TSRX, I use the overlay planes, which limits > my color choices severely (16?) Bleech! > > To really be useful, the SuperChargedSRX (the next SRX?) should have > a full 256 color choices in the overlay planes. Perhaps the CH hardware > can be moved over and merged with the SRX? > > ********************************************************************* > Tony Burzio * 2 Days 'till skiing! > Martin Marietta Labs * :-) :-) :-) :-) :-) > mmlai!burzio@uunet.uu.net * > ********************************************************************* I agree with your 256-overlay observation. Actually, an image plane model that supports multiple colormaps (and multiple-depths) would be even better (humm....). As for the TSRX limits, the X/Starbase merge team (Corvallis and Fort Collins) had some interesting problems to deal with. Display subsystems such as the TSRX were designed _before_ windowing systems such a X11 took off. Now we're trying to wedge the X11 technology on hardware that was designed for single Starbase applications or simpler HP Windows/9000 scenarios. Per the base note, we didn't have big enough wedge to get accelerated SRX in a window :-( Needless to say, the design of future HP hardware is taking all these rough edges into account. BTW - what other vendors provide fully accelerated 3D graphics support in an X11 window system including CORE, GKS, CGI (~HP Starbase), PHIGS ? An aside - who out there is using the various modes for TSRX (image, overlay, stacked, and combined), and what do you think of their usefulness ? Any of these modes strike you as "wonderful", a must have ? Thomas Gilg * 2 Days 'till fishing ! tomg@cv.hp.com