Xref: utzoo comp.sys.m68k:1346 comp.sources.wanted:9777 Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!wuarchive!brutus.cs.uiuc.edu!apple!motcsd!dms!albaugh From: albaugh@dms.UUCP (Mike Albaugh) Newsgroups: comp.sys.m68k,comp.sources.wanted Subject: Re: Wanted: 68881 FPU emulation library Message-ID: <935@dms.UUCP> Date: 14 Dec 89 18:33:09 GMT References: <129186@sun.Eng.Sun.COM> Distribution: na Organization: Atari Games Inc., Milpitas, CA Lines: 28 From article <129186@sun.Eng.Sun.COM>, by mrm%puffin@Sun.COM (Marianne Mueller Kreuscher): >>>We need the source for a 68881 FPU emulation library using F-line traps for >>>the 68030. [...] > > > Why? I'm just curious. Stores around here sell the MC68881 for > something like $150. Sure is a different world out there. To some of us $150 is half the cost of the whole board. A bit intense to let some dweeb-written code (without source) print one floating-point number :-) Please note the smiley. I'm not saying this extreme example is really common, but there are people who design production systems (i.e., the cost is not $150, but $150 x (production run)) and there are also people who view floating point as a slow way to get inaccurate answers. I happen to be both. BTW: a) I wasn't the original poster. We can't even afford 68030's. b) I probably would have mailed, rather than posting, but I have had zero success rate with addresses containing '%' going through sun. Mike | Mike Albaugh (albaugh@dms.UUCP || {...decwrl!pyramid!}weitek!dms!albaugh) | Atari Games Corp (Arcade Games, no relation to the makers of the ST) | 675 Sycamore Dr. Milpitas, CA 95035 voice: (408)434-1709 | The opinions expressed are my own (Boy, are they ever)