Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!zephyr.ens.tek.com!uw-beaver!ubc-cs!fournier From: fournier@cs.ubc.ca (Alain Fournier) Newsgroups: comp.graphics Subject: Re: fractals as bad science Message-ID: <6120@ubc-cs.UUCP> Date: 2 Jan 90 10:28:49 GMT References: <119.256E54C5@uscacm.UUCP> <1247@becker.UUCP> <9144@cbmvax.commodore.com> <6780@lindy.Stanford.EDU> <10148@saturn.ucsc.edu> Sender: news@cs.ubc.ca Reply-To: fournier@cs.ubc.ca (Alain Fournier) Organization: UBC Department of Computer Science, Vancouver, B.C., Canada Lines: 14 In article <10148@saturn.ucsc.edu> siona@ucscb.UCSC.EDU (siona) writes: > >A fractal is merely a geometrical object generated through a recursive >algorithm.... The properties of objects and of the algorithms used to generate them can be quite different. Defining a fractal as an object generated by recursion is wrong (even though Mandelbrot himself came close to this). It is enough to consider that a straight line segment can be generated by a recursive algorithm (and to call it fractal would annihilate the class of non-fractals) and that a Koch island can be easily computed and plotted by iteration (the fact that it won't draw all the points in any finite time is not an argument against the iterative method, since the recursive one has the same problem).