Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!samsung!uakari.primate.wisc.edu!dogie.macc.wisc.edu!vms.macc.wisc.edu From: lipo@vms.macc.wisc.edu (Patrick Lipo) Newsgroups: comp.graphics Subject: Re: 3D Animation Source Code Wanted Message-ID: <2904@dogie.macc.wisc.edu> Date: 3 Jan 90 07:28:15 GMT Sender: news@dogie.macc.wisc.edu Organization: University of Wisconsin Academic Computing Center Lines: 20 In article <1990Jan2.224220.4136@ux1.cso.uiuc.edu>, mjw06513@uxa.cso.uiuc.edu (Mary J Winters) writes... >I would very much like to learn the techniques used to produce fast 3D >animation of wireframe objects. I assume it is done using only integer >math, with optimization techniques such as multiplication/division replaced >by shifts, lookup tables for trig/transcendental functions, etc. Can anyone >point me toward a good source of information on these and similar topics? >Any information (book titles, anon. ftp sources for code, etc.) would be >greatly appreciated. > I'd appreciate it if anyone could give me help with the same problem. I'm afraid I'm not quite experienced with 3-d displays. Info or sources for either wire-frame or filled polygon (or both!) intrest me. >Thanks! Ditto. --- "Now that you have pulled the pin out of Mr. Grenade, ! ! he is no longer your friend." --- --Sgt. Servo ! at (Spam?)