Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!think!samsung!uakari.primate.wisc.edu!dogie.macc.wisc.edu!vms.macc.wisc.edu From: gilmore@vms.macc.wisc.edu (Neil Gilmore) Newsgroups: comp.graphics Subject: Re: 3D Animation Source Code Wanted Message-ID: <2910@dogie.macc.wisc.edu> Date: 4 Jan 90 01:17:40 GMT Sender: news@dogie.macc.wisc.edu Organization: University of Wisconsin Academic Computing Center Lines: 14 In article <1920@tellab5.TELLABS.COM>, fayne@tellab5.TELLABS.COM (Jeffrey Fayne) writes... (request for rotations from object's POV deleted) The simple way to do this is to translate the center of the object to the origin first, effectively making it the viewer, then translate it back to its original position afterward. This is fast, as it requires only addition/subtraction only on that object. +-----------------------------------------------------------------------+ | Kitakaze Tatsu Raito Neil Gilmore internet:gilmore@macc.wisc.edu | | Jararvellir, MACC, UW-Madison bitnet: gilmore@wiscmac3 | | Middle Kingdom Madison, Wi | +-----------------------------------------------------------------------+