Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!asuvax!mcdphx!mcdchg!ddsw1!tronsbox!dsoft!dfrancis From: dfrancis@dsoft.UUCP (Dennis Heffernan) Newsgroups: comp.sys.amiga Subject: Starflight Keywords: bad port,starflight Message-ID: <388@dsoft.UUCP> Date: 24 Dec 89 23:02:08 GMT Lines: 23 Well, Starflight is here, and I've got it. Runs on my 68030, no problem. Thing is, now that I've seen it, the question is not "How did they port it to the 64" but rather "What took them so long?" I don't think it lives up to its hype. In addition, it's S-L-O-W. Now, I don't have any 32-bit RAM yet- just the 25 MHz 030 and FPU- but the benchmark progams I've run say I'm still getting a 40-50% speed increase. I'd hate to see it on a stock machine. These things are probably due to the people who did the port- MICRO MAGIC, the same bunch that brought us OMEGA, a (cough) wonderful program that doesn't allow you to use your harddrive and completely ignores the standard Amiga ways of doing things. Guess what, folks- Starflight runs the EXACT SAME WAY as OMEGA. And the graphics are at least as good. :-) It's the part about the hard drive that gets me though, since neither game has on-disk copy protection. It seems to be just sheer laziness. My advice: I paid $35. If you can get it for less, do so. If not, forget it. --dfh ...uunet!galaxy!dsoft!dfrancis "Think of something clever, and assume I said it."