Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!samsung!zaphod.mps.ohio-state.edu!mips!apple!oliveb!stratus!netcom!hue From: hue@netcom.UUCP (Johathan Hue) Newsgroups: comp.sys.amiga Subject: Re: 3d race game Message-ID: <5283@netcom.UUCP> Date: 30 Dec 89 00:40:23 GMT References: <7187@chaph.usc.edu> Organization: NetCom- The Bay Area's Public Access Unix System {408 249-0290 guest} Lines: 14 In article <7187@chaph.usc.edu> wdao@girtab.usc.edu (Walter Dao) writes: > >comparison of 3 filled 3d vector graphics race games : > >2) Hard Driving : > Arcade conversion. (so only 2 tracks - speed and stunt tracks). > like the arcade version but slower . smooth animation. (the instant My opinions on these games are pretty much the same as Walter's. I did notice that Hard Driving worked ok on an '020 at the store, and used the extra power to increase the frame rate. It wasn't worth playing on a standard machine, but was not bad on the 2500. -Jonathan