Path: utzoo!utgpu!jarvis.csri.toronto.edu!clyde.concordia.ca!uunet!samsung!shadooby!umich!dip.eecs.umich.edu!bagchi From: bagchi@dip.eecs.umich.edu (Ranjan Bagchi) Newsgroups: comp.sys.amiga.tech Subject: Object code transferral Message-ID: <1168@zip.eecs.umich.edu> Date: 29 Dec 89 23:06:03 GMT Sender: news@zippy.eecs.umich.edu Reply-To: bagchi@dip.eecs.umich.edu (Ranjan Bagchi) Organization: University of Michigan EECS Dept., Ann Arbor, MI Lines: 15 A thought that come over me while I was screaming at compiler incompatibilities: Exactly how difficult would it be to take the object code produced by the much faster g++ or gcc and modify it so that blink could make a working amiga program out of it. Obviously, for any Amiga-type application, this would be a pain because you'd have to move all the amiga-specific libraries to your *NIX system, but the speed and standardization just might make it worth it. -rj bagchi@sparky.eecs.umich.edu I am not a concrete mousepad.