Path: utzoo!utgpu!jarvis.csri.toronto.edu!torsqnt!tmsoft!masnet!canremote!greg.trice From: greg.trice@canremote.uucp (GREG TRICE) Newsgroups: comp.sys.atari.st Subject: Re: Shareware MAC Message-ID: <89122619395637@masnet.uucp> Date: 12 Dec 89 14:42:00 GMT Organization: Canada Remote Systems Limited, Mississauga, ON, Canada Lines: 21 Yes I have, lots of it. What you don't realize is that just because Apple needed 128k of code, and N man-years of work doesn't necessarily mean that the task at hand needs that. Depending on the skill - and more important - insight - of programmers, the same task may result in solutions that are very different in code size and time taken. I have examples at hand of functionally identical programs, one of which is twenty times the size of the other. And the large one probably took fifty times as long to debug. I've never disassembled a Mac ROM, so I can't give any views on the quality of the code therein, but knowing (a) how slow a Mac is and (b) that some at least of the code was written in Pascal (probably by some structured programming fetishist) I suspect that most of the code is pretty awful. Of course I wasn't necessarily advocating that anybody actually try it; knowing Apple's penchant for suing everybody, I'd have every incentive to make any machine I designed as unlike a Mac as possible. Anyway, is there really any genuinely indispensable program available only on the Mac? Even if there were, it would probably be an easier task to patch the program to run on the ST than create an (even slower) Mac emulator. --- * Via ProDoor 3.2aR