Xref: utzoo comp.sys.mac:45424 comp.sys.mac.programmer:11539 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!uakari.primate.wisc.edu!brutus.cs.uiuc.edu!apple!apple.com!chewy From: chewy@apple.com (Paul Snively) Newsgroups: comp.sys.mac,comp.sys.mac.programmer Subject: Re: Writing your own entertainment software. Message-ID: <5999@internal.Apple.COM> Date: 4 Jan 90 01:54:20 GMT References: <6800@lindy.Stanford.EDU> Sender: usenet@Apple.COM Distribution: usa Organization: Apple Computer, Inc. Lines: 39 In article <6800@lindy.Stanford.EDU> romeo@lindy.Stanford.EDU (Patrick Goebel) writes: > Can anyone recommend a programming language for the Mac that would be > especially well suited for writing one's own arcade/simulation games? > In particular, access to the Mac QuickDraw routines should be quick > and easy. Given just these constraints, it seems clear to me that the language that you'll need is assembly language. In article <6800@lindy.Stanford.EDU> romeo@lindy.Stanford.EDU (Patrick Goebel) writes: > I'm curious because I just acquired a two-page display and > every action game I have (e.g. Ferrari, Falcon etc.) sends all its > graphics to a dinky little window the size of the original Mac 9" > monitor. This seems like a terrible waste of a big screen so I thought > I might just try writing something of my own. Good luck. There's a good reason for sticking to the small window: the small window has fewer pixels to move around. When you're doing arcade-type stuff, that's an important consideration. It's so important, in fact, that most of the really quality arcade stuff, like the Dark Castle family from Silicon Beach Software, doesn't even use QuickDraw because it's STILL too slow. So be warned. In article <6800@lindy.Stanford.EDU> romeo@lindy.Stanford.EDU (Patrick Goebel) writes: > Many thanks in advance! Don't thank me for this; I wouldn't consider it encouraging news. ;-) > patrick goebel--romeo@lindy.stanford.edu __________________________________________________________________________ Just because I work for Apple Computer, Inc. doesn't mean that they believe what I believe or vice-versa. __________________________________________________________________________ C++ -- The language in which only friends can access your private members. __________________________________________________________________________