Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!apple!well!nagle From: nagle@well.UUCP (John Nagle) Newsgroups: comp.ai Subject: Re: Building a brain, revisited Message-ID: <15460@well.UUCP> Date: 11 Jan 90 05:38:09 GMT References: <15439@well.UUCP> <11673@csli.Stanford.EDU> Reply-To: nagle@well.UUCP (John Nagle) Distribution: comp Lines: 32 First, note that my total RAM size computation was off; 8192 4MB SIMMs are only 32 gigabytes, not some number of terabytes. I apologise for the error. Another way to look at this computation is that eight of these processors offer the computational power of a mouse or squirrel, again using Moravec's figures. This is an interesting result, because those animals have good eye-hand coordination, almost as good as humans, which implies that the computational power for well-coordinated robots is almost in hand. That problem is a bit better understood, and there are techniques known that are presently too slow to use. I'm thinking here of Kass's optimization techniques, Girard's legged animations, and Craig's adaptive control algorithms. It's noteworthy that all of these are based on heavy number-crunching. Personally, I am coming around to the position that a basis for the portion of AI that deals with relationships with the physical world will be found in computational geometry and nonlinear optimization. Over the next few years, this hypothesis will be tested, by myself and others. Systems that do brain-like processing may not need a high volume of long-distance vs local data transmission internally. The brain is severely limited architecturally by the speed of neural impulse propagation, which is on the order of thousands of feet per second. So whatever is going on can't involve extensive, repeated transmission between physically distant parts of the brain; it would take too long. Against this, of course, the brain has very many connections. It's worth thinking about the architectural implications of this. John Nagle