Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!zaphod.mps.ohio-state.edu!mips!prls!pyramid!octopus!sjsumcs!horstman From: horstman@sjsumcs.sjsu.edu (Cay Horstmann) Newsgroups: comp.lang.c++ Subject: Re: Glockenspiel C++ and Commonview? Message-ID: <1990Jan7.202725.14322@sjsumcs.sjsu.edu> Date: 7 Jan 90 20:27:25 GMT References: <653@telesoft.com> Reply-To: horstman@sjsumcs.SJSU.EDU (Cay Horstmann) Organization: San Jose State University Lines: 15 In article <653@telesoft.com> dar@telesoft.com (David Reisner) writes: > >Does anyone have experience using Glockenspiel C++ and Commonview for >real-world projects? How well does it handle large systems? How good is >Commonview's portability across platforms (X, Windows, Mac)? > There is a review of CommonView in the newest Byte magazine (1/90.) I haven't used CommonView but have used the GlockenSpiel C++ preprocessor fairly extensively in the last 3 months. It runs out of memory if you are not careful with the header files. Otherwise it appears to be a solid 1.2 implementation. I like the fact that you can make the name-mangling more civil and use CodeView pretty well with it. (As you can tell, I am running it on MS-DOS.) My .cxx files are about 700-1000 lines each. Cay