Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!usc!apple!vsi1!teraida!zehntel!donw From: donw@zehntel.zehntel.com (Don White) Newsgroups: comp.sys.amiga Subject: Re: 3d race game Message-ID: <3055@zehntel.UUCP> Date: 5 Jan 90 23:22:51 GMT References: <7187@chaph.usc.edu> <21328@unix.cis.pitt.edu> Sender: usenet@zehntel.UUCP Reply-To: donw@zehntel.UUCP (Don White) Organization: Zehntel, Inc. Walnut Creek, CA Lines: 22 In article <21328@unix.cis.pitt.edu> jcfst@unix.cis.pitt.edu (John C. Fossum) writes: > The animation is not fast? Try kicking your afterburners on sometime... >that's if you can pilot it. I think you just pirated the game and have no idea >how to fine tune your ship. Why don't you set your force field to center your > >-Steve M. Suhy > Chill out Steve! This may just be a case of RFM! (Not BFP. Buy the F*****g Program.) I have a DEMO version myself. Not a PIRATE version. If you copy this program with workbench, you get a working DEMO program!!! It will only play the qualifying track, but that is enough to show me that this game has a good FAST feel to it. I will probably buy this because I had the chance to TRY what LOOKS LIKE 'just another racing' package. I would like to thank the PowerDrome people for this opportunity to try their program. They PURPOSEFULLY allowed a partial copy through workbench. Don White Box 271177 Concord, CA. 94527-1177 zehtnel!donw