Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!crdgw1!vdsvax!trub!perley From: perley@trub.crd.ge.com (Donald P Perley) Newsgroups: comp.sys.amiga Subject: Re: The Inevitable 1.4 Rom Problem Message-ID: <10579@vdsvax.crd.ge.com> Date: 8 Jan 90 15:11:47 GMT References: <9001062100.AA02144@jade.berkeley.edu> <3981@orion.cf.uci.edu> Sender: news@vdsvax.crd.ge.com Reply-To: perley@trub.crd.ge.com (Donald P Perley) Organization: GE Corp. R & D, Schenectady, NY 12345 Lines: 26 In article <3981@orion.cf.uci.edu> easu021@orion.oac.uci.edu (Jason Goldberg) writes: >I tend to agree with Dave that the software should run on 1.4 and we should >not need to be able to run 1.3/1.2 on our A500/2000's. But I did find it >a little funny that Dave didn't mention that he wrote a great little >utility called SetCpu which as I understand it allows you to load KS >into RAM among other things. I use it to load KS from ROM into 32 bit >RAM but as I understand the DOCS you could also load KS from DISK to 16 >bit RAM. Doesn't SetCpu use the memory management unit on your accelerator to remap the kickstart memory? That won't work on a normal (500/2000) amiga. Another scheme is to insure that the jump tables returned from the library open point to your ram copy of kickstart (isn't this the idea behind setpatch?) Considering that the programs for which you want KS1.2 aren't following the normal rules anyway, this probably won't work either. Using SetCpu on a 2500 is no guarantee of success either. A game that breaks the rules on Kickstart may have some "feature" that is incompatible with your processor, like using busy loops for timing. -don perley perley@trub.crd.ge.com