Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!sco!brianm From: brianm@sco.COM (Brian Moffet) Newsgroups: comp.sys.amiga Subject: Re: BlackBelt may not be a great solution. Message-ID: <4351@scolex.sco.COM> Date: 9 Jan 90 17:48:20 GMT References: <5965@sdcc6.ucsd.edu> <5326@tekig5.PEN.TEK.COM> Sender: news@sco.COM Reply-To: brianm@sco.COM (Brian Moffet) Organization: The Santa Cruz Operation, Inc. Lines: 25 In article <5326@tekig5.PEN.TEK.COM> waynekn@tekig5.PEN.TEK.COM (Wayne Knapp) writes: > >Also I have some doults as to how well it is going to work for animation. >The main problem is the color palette. 256 colors * 3 bytes per color is >2048 bytes. A 704 x 480 hi-res screen uses 88 bytes per line which means >that it takes about 24 lines plus whatever overhead to load the palette. Whoa! Think about what you are saying. Yes, it takes 3 bytes to load a palette register on the Black Belt. However, this does not take 8 pixels. a byte of data is only 2 pixels (4 bitplanes x 2 pixels) so it only take 6 pixels per palette register. Given your example of 704 horizontal resolution, it would only take at most 3 scan lines. (about 116 registers per scan line.) for a normal screen it would only take 3 scan lines as well (106 / line) This to me is completely reasonable. I could quite happily live with a 320x196 of 320x396 screen in "normal" not overscan modes. And, I intend to buy one of these things for my amiga when it comes out. I would probably figure out overscan and set up 3 extra lines of data to deal with the special data for the Black Belt Card. I have a gif viewer almost ready for it :-) brian moffet