Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!zephyr.ens.tek.com!tekig5!waynekn From: waynekn@tekig5.PEN.TEK.COM (Wayne Knapp) Newsgroups: comp.sys.amiga Subject: Re: Black Belt Video Message-ID: <5364@tekig5.PEN.TEK.COM> Date: 11 Jan 90 16:56:03 GMT References: <1182@m3.mfci.UUCP> <5357@tekig5.PEN.TEK.COM> <9292@cbmvax.commodore.com> Distribution: comp Organization: Tektronix Inc., Beaverton, Or. Lines: 20 In article <9292@cbmvax.commodore.com>, peter@cbmvax.commodore.com (Peter Cherna) writes: > Brap. Strike two in the mathematics World Series. :-) > > Non-overscan, you can get 320x400 pixels with the BB product, which > is more like 128,000 pixels. Did someone say overscan? Ok, how about > 362 by 482 overscan, less 8 lines for the register data (4 per field). > That's over 173,000 pixels. > Okay, but remember the point is that there is no way that you can get 260K colors on the screen at one time. I was just nitpicking because people were so hung up on these easy things that they are thinking about the real issues. So you work for commodore. Can you tell me is the 3000 going to do anything to fix the real problem of the Amiga -- the limits on the CHIP RAM? Say making it 32 bit wide and about twice as fast would go a longs ways towards making the Amiga really fast. Wayne Knapp