Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!sun-barr!newstop!sun!stpeter!cmcmanis From: cmcmanis@stpeter.Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: The Inevitable 1.4 Rom Problem Message-ID: <130217@sun.Eng.Sun.COM> Date: 13 Jan 90 02:46:20 GMT References: <7797@cognos.UUCP> <9211@cbmvax.commodore.com> <7814@cognos.UUCP> <13616@s.ms.uky.edu> Sender: news@sun.Eng.Sun.COM Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 23 In article <13616@s.ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes: >How difficult is it to write software that has a reasonable chance of >running on all configurations? About as difficult as writing a structured program versus a single module full of gotos. >If I follow the rules, and find out what the "tricks and traps" of >using the faster processors, is it feasable to write portable games on >my old trusty A1000? You bet, and the strange thing is, the rules are even that tough to master. >If you answered yes, would you bet your paycheck on it? Yes, with the caveat that the distributor has to be sure and not tack some "generic" copy protection code onto the program that breaks the rules. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@Eng.Sun.COM These opinions are my own and no one elses, but you knew that didn't you. "If it didn't have bones in it, it wouldn't be crunchy now would it?!"