Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!apple!oliveb!amiga!cbmvax!daveh From: daveh@cbmvax.commodore.com (Dave Haynie) Newsgroups: comp.sys.amiga.tech Subject: Re: Chip memory bandwidth, graphics modes Message-ID: <9213@cbmvax.commodore.com> Date: 4 Jan 90 22:26:22 GMT References: <14120@grebyn.com> Organization: Commodore, West Chester, PA Lines: 29 in article <14120@grebyn.com>, ckp@grebyn.com (Checkpoint Technologies) says: > I have this odd theory, though, that when Jay left Amiga he took > a lot of the custom-chip knowledge with him, and that Commodore has only > recently (if at all?!?) figured out how they work. This would explain > the length of time it took to get the mildly-Enhanced Chip Set > produced, and some of the oddities: Only 64 colors in super-hires? That > could be because they couldn't figure out how to double the speed > of the color palette registers in Denise. Neither could Jay. Color registers have always run at the 320 pixel/15 kHz dot rate. When you're in a 640 pixel/15 kHz dot rate, the 32 lores color registers magically become 16 hires color registers; eg, they're multiplexed. Now enter the new stuff, like 640 pixels @ 31kHz. Everything must go twice again as fast. Another level of multiplexing is introduced, only for speed it's introduced as late in the pixel path as possible. The speed problems are entirely a function of the rather ancient NMOS technology the chips are built from. Facts are, the original Amiga folks stuffed about as much goop as possible into that 4 micron NMOS before ECS ever came along. So there wasn't much room left inside to add stuff; you hit very real limits on the size of NMOS chips based on heat factors if nothing else. That's why all the new stuff happening just about everywhere is CMOS, even though CMOS is more complicated. -- Dave Haynie Commodore-Amiga (Systems Engineering) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy Too much of everything is just enough