Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!zaphod.mps.ohio-state.edu!van-bc!rsoft!mindlink!a464 From: a464@mindlink.UUCP (Bruce Dawson) Newsgroups: comp.sys.amiga.tech Subject: Re: Chip memory bandwidth, graphics modes Message-ID: <892@mindlink.UUCP> Date: 4 Jan 90 03:13:43 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 14 The complicating thing with that explanation is sprites. In hi-res mode there are still 32 colour registers available (well actually only 28 or 31, depending on how you use your sprites). So how can they be multiplexed? But wait, give me a chance to answer my own question. Could it be because the sprites are done in lo-res? ie; they would be multiplexed when displaying bitplane data, but not when displaying sprite data? That sure gets wierd, because I would imagine it would get complicated multiplexing the registers, knowing that at any point the top sixteen registers might suddenly have to be used for something completely different. The top sixteen registers couldn't just have duplicats of the bottom sixteen colours, because they are independently set, even in hi-res. .Bruce.