Path: utzoo!attcan!uunet!fernwood!apple!fox!portal!cup.portal.com!cliffhanger From: cliffhanger@cup.portal.com (Cliff C Heyer) Newsgroups: comp.sys.ibm.pc Subject: Why no graphics in text mode? Message-ID: <25820@cup.portal.com> Date: 11 Jan 90 16:01:02 GMT Organization: The Portal System (TM) Lines: 24 I'm trying to figure out why there is this division between text and graphics modes with PCs. It seems logical that it should be possible to write directly to the same video memory being used for text display and place graphics with the text. But when you try it the graphics are "forced" into different memory if you don't change to a combination text & graphics mode. I can't change modes because other object-code only libraries are locking me into text mode. Also when you change modes, you loose all that you had in the previous mode until you switch back. I'm assuming that each screen pixel is represented by a bit in memory (or several bits) even in text mode - but in text mode the bits are written with bit maps from the BIOS. Why lock people out of this memory just because the BIOS is writing there? Is this only a convention that I can bypass by using the right library? Please post, Cliff