Xref: utzoo comp.sys.ibm.pc:41259 comp.sys.mac:45497 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!mips!apple!Apple.COM!lsr From: lsr@Apple.COM (Larry Rosenstein) Newsgroups: comp.sys.ibm.pc,comp.sys.mac Subject: Re: 'Virtual Monitors' Message-ID: <6020@internal.Apple.COM> Date: 5 Jan 90 02:02:20 GMT References: <1086@crash.cts.com> Sender: usenet@Apple.COM Organization: Objects-R-Us, Apple Computer, Inc. Lines: 28 In article <1086@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: > your preferred resolution (up to about 710X490). For the programmer, the > amigas way of doing this is MUCH more flexible. For one it allows you to save >a lot of memory on systems with less memory equipped, since you can choose a >lower resolution screen in this case. Admittedly for the mac II audience, It turns out that the Macintosh architecture doesn't really waste any RAM (except on the Mac IIci). That's because the video RAM is on the graphics card, and isn't used for program storage. The Mac IIci is the first machine which can use program RAM for video, and if a user is using the builtin video then s/he can save RAM by using a smaller screen depth. Also, your statement implies that the program chooses the display mode for its windows, while the Macintosh puts that capability under the user's control. (Where it belongs IMHO.) For the most part applications don't have to worry about what screen depth the user has, because Color QuickDraw automatically handles it. To me, that seems easier for the programmer. Larry Rosenstein, Apple Computer, Inc. Object Specialist Internet: lsr@Apple.com UUCP: {nsc, sun}!apple!lsr AppleLink: Rosenstein1