Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!mips!apple!Apple.COM!lsr From: lsr@Apple.COM (Larry Rosenstein) Newsgroups: comp.sys.mac Subject: Re: 'Virtual Monitors' Message-ID: <6042@internal.Apple.COM> Date: 6 Jan 90 01:10:39 GMT References: <1093@crash.cts.com> Sender: usenet@Apple.COM Organization: Objects-R-Us, Apple Computer, Inc. Lines: 23 In article <1093@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: > Well in a way tha is true, but programs allow the user to pick the resoltion > and screen depth when applicable. Well it seems that this puts extra burden on the programmer to provide a way to select the screen depth, while on the Macintosh it is built into the system. > that the OS has chosen. The disadvantage is some loss in performance > (seen any 60 Frame per second, INTERACTIVE, arcade animation on a mac ii?) You are right about the performance. The Macintosh model is to put the choice directly in the user's hands. The user can choose a 1-bit screen for maximum performance a 32-bit screen for the maximum number of colors, or something in between. Larry Rosenstein, Apple Computer, Inc. Object Specialist Internet: lsr@Apple.com UUCP: {nsc, sun}!apple!lsr AppleLink: Rosenstein1