Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!think!ames!dftsrv!mimsy!tove.umd.edu!folta From: folta@tove.umd.edu (Wayne Folta) Newsgroups: comp.sys.mac Subject: Re: Re^2: Multiple monitors (was: Xerox sues Message-ID: <21671@mimsy.umd.edu> Date: 6 Jan 90 16:09:33 GMT References: <2938@infmx.UUCP> <126900139@p.cs.uiuc.edu> <531@tci.bell-atl.com> Sender: news@mimsy.umd.edu Reply-To: folta@tove.umd.edu (Wayne Folta) Distribution: usa Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742 Lines: 28 > >> I am just beginning to write code for >>multiple monitors, and it seems to be the same old stupid story: > >>1. Check if you have multiple monitors. > >Why on earth would you care?? The Following is Speculation by a Beginning Mac Programmer: I think I might know what's going on here. In general, any application ever written for a Mac (that followed IM guidelines) will work transparently on multiple monitors--or so I assume. HOWEVER, the keyword is "transparently". Say, for example, you wanted to write a debugger that popped up on the second monitor. Then you wold obviously have to test for its existence and its location as a part of the virtual desktop. Another example would be, say, an After Dark (a screen blanker) routine. You might want each screen to have its own copy of the animation going at once, not one huge, screen-spanning animation. I believe that all applications start up in the designated "main" monitor, and if you wanted things to come up on a second monitor, you have to do something about it. Is this correct? -- Wayne Folta (folta@cs.umd.edu 128.8.128.8)