Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!cica!tut.cis.ohio-state.edu!cs.utexas.edu!samsung!rex!ames!amdahl!key!jsp From: jsp@key.COM (James Preston) Newsgroups: comp.sys.mac Subject: Re: Pirates! by MicroProse (not a review, a complaint, please read) Message-ID: <1359@key.COM> Date: 8 Jan 90 02:10:59 GMT References: <84978@linus.UUCP> <1031@pmafire.UUCP> <1990Jan5.055220.4463@athena.mit.edu> Reply-To: jsp@penguin.key.COM (James Preston) Organization: Key Computer Laboratories, Fremont Lines: 42 In article <1990Jan5.055220.4463@athena.mit.edu> rsfinn@athena.mit.edu (Russell S. Finn) writes: >As the author of Pirates! for the Macintosh when I worked at >MicroProse, I'm genuinely curious about this, as I tried to make the >copy protection as unobtrusive as possible, within the dictates of >company policy. With Pirates!, you need to (1) insert the master disk >briefly when starting the program, and (2) look up a piece of >information in the manual when creating a new character, which should >happen fairly infrequently (once you've gotten into the game). > >That's the theory, anyway. Which part didn't your father-in-law like? I can tell you what I find most annoying about it: At least with most of the "provide a piece of information from the manual" type of protection, the request gives a page number. Your scheme is cute in that it attempts to make it look like it's part of the game, but without a page number, it takes too damned long to find the right table! I am sorely tempted to take the time to make myself a "cheat sheet" of all those stupid tables just so I won't have to keep thumbing through every page of the manual! If you still have any contact with the folks at MicroProse, tell them that I for one absolutely will NOT buy any more of their products, no matter HOW good the game might be, as long as they continue to use copy protection. Tell them if Spectrum Holobyte can do it, MicroProse can do it. (An aside in the strictest confidence: I have been known to use COPY II to acquire a (copy-protected) game without paying for it. On the other hand, if I like something from Spectrum Holobyte (which means practically everything they've done), I make a point of BUYING it. It's my way of showing support for companies that don't copy protect.) And now, since you freely admit to being the author, a comment on the game itself: I haven't played it much (partly because of the annoying copy protection), but is there more to it than have a sword fight, sail the ship, fight other ships, attack/go into towns? And why-oh-why can I only save a game when I'm in a town?!?!? This is the SECOND most annoying thing about the game. Sometimes, I don't have the time to find a friendly town to sail into (when the girlfriend says, "We're late", you don't say, "Just five more minutes; I've gotta get back to port.") So far, I've just been exploring the game, but I hesitate to start a real compaign for fear that, one day, I'll lose it (or at least the last n hours progress) because I don't have time to make port. --James Preston