Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!ucsd!tut.cis.ohio-state.edu!n8emr!cmhgate!f200.n226.z1.FIDONET.ORG!ADAM.FRIX From: ADAM.FRIX@f200.n226.z1.FIDONET.ORG (ADAM FRIX) Newsgroups: comp.sys.mac Subject: Re: Multiple monitors napalm exchange (L Message-ID: <36258.25A82D61@cmhgate.FIDONET.ORG> Date: 6 Jan 90 20:19:38 GMT Sender: ufgate@cmhgate.FIDONET.ORG (newsout1.26) Organization: FidoNet node 1:226/200 - Aurora Borealis, Gahanna Oh Lines: 21 Alan S. Denney writes: ASD> So, are you saying that the vast majority of Mac ASD> applications can make automatic, full use of an ASD> indeterminate number of screens? Not just the vast majority, but virtually _all_ Mac apps (there are a few exceptions, most notably games) can do this. It's not a feature that's written into the program, necessarily, but rather a feature of the OS. Some programs (like games) are written in such a way that go around the OS--and so don't/can't use multiple monitors. But any app that follows the conventions outlined in Apple's Inside Macintosh series doesn't even know or care that it's being dragged around a monitor workspace that looks like an inverted T, or maybe a W, or whatever. :-) --Adam-- -- ADAM FRIX via cmhGate - Net 226 fido<=>uucp gateway Col, OH UUCP: ...!osu-cis!n8emr!cmhgate!200!ADAM.FRIX INET: ADAM.FRIX@f200.n226.z1.FIDONET.ORG