Xref: utzoo comp.sys.atari.st:23681 comp.sys.mac:45817 Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!xanth!xanth.cs.odu.edu!scott From: scott@cs.odu.edu (Scott Yelich) Newsgroups: comp.sys.atari.st,comp.sys.mac Subject: Re: Quantum fixed Message-ID: Date: 9 Jan 90 18:19:01 GMT References: <5269@blake.acs.washington.edu> Sender: news@cs.odu.edu Followup-To: comp.sys.atari.st Organization: Old Dominion University Computer Science Systems Group Lines: 28 In-reply-to: ramsiri@blake.acs.washington.edu's message of 9 Jan 90 16:34:42 GMT Well, the title interested me.... Unfortunately, the message was not about QUANTUM PAINT... Anyway, my quantum paint is a pile of decomposing software and paper. The software is practically useless since, for me, quantum paint always recalculated the pallete for colors for the scan lines of the frame... and in doing so it CHANGES the ACTUAL COLOR of what I have drawn! For instance, I draw 30 lines from the top of the screen to the bottom. Either during this time or shortly after, the system will recaculate the colors and change them (the new colors arent even close). Anyway, the only format that was interesting was the 4096 color mode... but as of yet I have not seen ANY programs that convert from this mode to ANY OTHER mode... like GIF. Anyway, has anyone ever seen a fix/program for either of those two above mentioned problems? If those two problems were fixed, quantum paint would be a decent product worth the money. -- ----------------------------------------------------------------------------- Scott D. Yelich scott@cs.odu.edu [128.82.8.1] After he pushed me off the cliff, he asked me, as I fell, ``Why'd you jump?'' -----------------------------------------------------------------------------