Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!wuarchive!decwrl!shelby!portia!gyugyi From: gyugyi@portia.Stanford.EDU (Paul Gyugyi) Newsgroups: comp.windows.ms Subject: ACTOR Keywords: actor Message-ID: <8059@portia.Stanford.EDU> Date: 8 Jan 90 19:15:41 GMT Sender: Paul Gyugyi Organization: Stanford University Lines: 17 Being eligable for the educational discount, I just ordered a copy of ACTOR to play with. If anyone out there would like to share some hints or interesting code they've written, please mail or post. I'm planning on setting up an 'artificial world' where one process/window will display a field/village, and entities such as bunnys/foxes or people/ tanks will have there own window showing local information. The entities would communicate with the world via messages to gather information and tell the world they would like to move, eat, shoot, etc. I could modify it to be an evolution simulator, a robot combat game (with a status panel for each robot), or a remote lunar explorer simulator. What these all have in common is a bunch of windows which talk to each other. I'm hoping the OOPSness fits in well with this. Has anyone done this sort of thing? -gyug Paul Gyugyi gyugyi@portia.stanford.edu