Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!snorkelwacker!bloom-beacon!EXPO.LCS.MIT.EDU!rws From: rws@EXPO.LCS.MIT.EDU (Bob Scheifler) Newsgroups: comp.windows.x Subject: Re: why is ico slower Message-ID: <9001122046.AA08027@expire.lcs.mit.edu> Date: 12 Jan 90 20:46:56 GMT References: <19705@vax5.CIT.CORNELL.EDU> Sender: root@athena.mit.edu (Wizard A. Root) Organization: The Internet Lines: 13 The new version of ico in double buffer mode draws the entire window each time the icosahedron moves, rather than just a square region around the icosahedron as the old version did. It doesn't "draw the entire window" in a strict sense, it uses the multi-buffering extension if it exists. The sample implementation of this extension uses pixmaps, and copies the entire buffer on-screen. Does anyone know why it was changed? To provide an example of using the multi-buffering extension. It is, after all, just a demo.