Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uunet!wuarchive!uwm.edu!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!psuvax1!psuvm!UREGINAV!CURTIS From: CURTIS@UREGINAV.BITNET Newsgroups: bit.listserv.i-amiga Subject: Re: I need some IFF technical help! Message-ID: Date: 2 Feb 90 04:20:00 GMT Sender: Info-Amiga List Reply-To: Info-Amiga List Lines: 15 Approved: NETNEWS@PSUVM Gateway X-VMS-To: IN%"AMIGA-L@UALTAVM.BITNET" Comments: Warning -- RSCS tag indicates an origin of SMTPUSER@UREGINAV Hello! I would like to thank you for your help with the IFF files. It was indeed what I was looking for. However, I seemed to have encountered a more fundamental problem in my program which I have yet to understand. How and where should I decode my bob? It seems that if I decode my bob into the same memory as my screen, I get about 20 copies of the same picture in the screen memory! Should I load the bob into a separate buffer and then use the blitter to copy it into screen bitmap? The purpose of all my efforts is to be able to load a brush that I created with Dpaint, put it into a bob, then be able to move, manipulate and animate these pictures. I thought it seemed straightforward, but so far, my results are discouraging me! I think its great that guys like Steve V and others are willing to share their knowledge with guys like me who are just learning and struggling! thanks again for all your help, Curtis@ureginav